I made Demolition Droid for an issue of 3D Creative Magazine as part of a tutorial series about creating robots using 3DsMax . I was provided with the original concept made by Justin Albers . Collaboration.
I made Demolition Droid for an issue of 3D Creative Magazine as part of a tutorial series about creating robots using 3DsMax . I was provided with the original concept made by Justin Albers . Collaboration.
Two zbrush sculpts i did a while ago, again, as for my other image, I just tried to put them in some context by adding some mood and background to help convey their story. I mainly did it for fun, I wasn't shooting for realism and such, kept the clay-like feel...
While I can't pinpoint the initial inspiration (this composition just
sorta came to me one night while I was drifting off to sleep), the final
figure kind of looks like a tribal doll of some sort. Maybe a
mechanical voodoo doll who has trapped a mortal soul in an electronic
hell. The figure screams in agony at its imprisonment.
Original concept jet modeled in Cinema 4D and Carrara Pro rendered with Cinemas AR3 . The Whitcomb area rule, also called the transonic area rule, is a design technique used to reduce an aircraft's drag at transonic and supersonic speeds, particularly between Mach 0.75 and 1.2
Image made for CGChallenge competition (Ten). Level 10 was not easy to reach on Steamtris. It was so hard even for people that played the game for years.