An environment based off of the Northwestern American Indian Tlingit culture.3d, architecture, interior, indian
Maya and Nuke. Used scene to learn Nuke. Model from:
http://www.3drender.com/challenges/3d, architecture, lighting
Part of a set of buildings for an unannounced table game.2d, fantasy, crystals, mine, armourer, game art, architecture, buildings
A piece I've had on the backburner for over a year. My depiction of Agraphur - a grand Turanian city on the shore of the Vilayet Sea. This concept is not an official Age of Conan concept but rather a personal project and a personal take on what Turanian Agraphur at the height of the Hyborian Age may look like.2d, fantasy, landscape, ancient, city, architecture
My VFS modeling reel
"The Amazing Slacker"
watch it here:
http://vimeo.com/237414373d, cartoon, desert, architecture, house
This is a diorama-like 3D model of Spanish windmill . What I wanted to express is dry atmosphere and strong sunlight.3d, architecture, mill, fantasy, windmill
Order a copy here. 2d, sci-fi, architecture
I tried to walk the line between the fantasy and reality 2d, landscape, fantasy, enviorment, concpet art, architecture
Probably ancient people were wiser than we are. They left us such mysteries which we are not able to solve even nowadays, using all our modern knowledge and the results of the technological development and progress. Combination of colour and complexity of constructions greatly surprise us Only gods know what they’d like to inform us about.3d, fantasy, architecture, ancient
Just finished this piece. Here's the stats; Low poly count around 100 000 for the entire scene, (mostly the trees) 15 min render time with displacement and 5 min without, 18 hours to start to finish. I used some heavy Photo-Shop work to give it a painterly look, and finish the image quickly.3d, landscape, architecture, house
Image for the pitching of a casual adventure game.2d, architecture, environment, mist, victorian, lake, house, fantasy
Game location concept
"Hypnophobia" project. Parallax arts studio '20062d, architecture, concept art, level design, location, cyberpunk